Devlog
- December 07, 2025 by Grigsby's World#visual novel, #narrative, #story rich, #emotional, #introspective, #choices matter, #branching paths, #character driven, #devlog, #in developmentDesigning for Feeling Finding the Line Between Art and Interaction This is an area where I’m always trying to find the right balance. I consider the medium inherently artistic, but it is also intera... Continue reading

- November 30, 2025 by Grigsby's World#devlog, #writing, #coding, #craft, #behind the scenes, #game design, #renpy, #visual novel, #solo dev, #indie devOn my writing and coding techniques Today I want to talk about craft. I’ve been deliberate about centering the game's artists in most of our posts, in the teaser, in any way I can think of. The reas... Continue reading

- November 23, 2025 by Grigsby's World#indie dev, #visual novel, #devlog, #art, #game development, #narrative design, #character art, #background art, #production, #creative processOne day, when The Quiet After finally releases, you’ll be able to look back at this devlog and understand just how deeply I mean that, but for today, I want to focus on my artists. Ralu and Dexter... Continue reading

- November 22, 2025 by Grigsby's World#visual novel, #game design, #narrative design, #storytelling, #psychological, #indie dev, #devlogHello everyone. This is the first post-launch devlog for The Quiet After . "So… what is this game?" I get this question a lot, and honestly, I am still figuring out how to answer it. It is not becau... Continue reading

